ck2 after the end cultures

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Two of four the best retinues (or compositions) available. Ruler flipping stops if the top liege is Norse and controls Uppland (Sweden), Akershus (Norway), and Sjaelland (Denmark). (2) Cultural building bonus that applies to all units of that type in that realm holding, which is based on *current* province culture. If both of the above bonuses are applicable to the same type of unit, the 2 different bonuses can stack on retinues in the realm capital -- even if the cultures triggering the bonuses are different. At the time of writing there’s over 1,600 mods available … Collection of bugfixes and minor adjustments. This subreddit is dedicated to the After the End Fan Fork project, a fan-made continuation of the original After the End mod for CK2. With a team of extremely dedicated and quality lecturers, ck2 optimal retinue will not only be a place to share knowledge but also to help students get inspired to explore and discover many creative ideas from themselves. Feudal and republican rulers get no penalties if they hold tribes in same-culture provinces. In early starts, most Germanic pagans are Norse. Some cultures name realms after dynasties. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). Can eat prisoners (graphical culture only) without incurring a "Crazy Cannibal" penalty modifier, +1 monthly grace (if same culture as Chinese emperor. Culture is an abstract representation of the ethnicity, language, and traditions of a province or character. There are a couple of console commands that can help to force culture change: https://ck2.paradoxwikis.com/index.php?title=Culture&oldid=42642, Converts to Italian if in de jure Italy, Sicily, or Sardinia and Corsica, Converts to Portuguese if in de jure Galicia or Portugal and owner is non-Muslim. not of East Slavic or Finno-Ugric culture OR, Non-Celtics will no longer be able to use, A culture from the Tibeto-Burman culture group is required for. The duration of this penalty depends on culture and religion difference. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. It's in the same retinue cap efficiency tier as the pikemen, but provide slightly better use of supply limit and, unlike the pikemen, do not suffer from the low pursuit efficiency. While Strong and Weak Claims wars grant the flag, Pagan and Muslim Conquest do not. Norman is formed if a Norse ruler owns a Frankish, Occitan or Breton province. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Italy is required for forming the Holy Roman Empire. If certain conditions are met, human players can convert themselves and some of their courtiers by right-clicking on their character portrait and selecting the Convert to new culture decision. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. (3) Finally, there's a third type of culture impact that can improve combat performance: there are specific tactics that can be triggered based on the composition of the flank AND the culture of flank commander. A province with no holdings (i.e., a nomadic province) always has the culture of its owner. When Rajas of India is not enabled, a randomly fired event gives rulers a chance to convert to their capital's culture. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Bedouin, Egyptian and Levantine cultures feature Camel Warrior retinue, one of the best retinues (or compositions) in the game. Pastebin is a website where you can store text online for a set period of time. You might want to convert to one of these powerful cultures, especially if you have a sprawling empire and most of your vassals will consider you a foreigner no matter what you choose. Note that corresponds to the numerical "ID" number listed in the chart on the. - 9Kbits/postapoc-9Kbits Independent dukes are called petty kings. A mismatch between holder culture and province culture increases revolt risk. (Not individual cultures - culture groups. The guardian must be a ruler or in a court with the same culture. After The Finish Fan Fork is likely one of the greatest Complete Conversion mods ever created for CK2, but additionally for all video games produced by Paradox Interactive The lore of this mod is stuffed with references, unique ideas and a mixture of severe and tongue-in-cheek cultures and religions thought-up to create the very best mod expertise potential. What are the greatest CK2 Mods After The End Fan Hand (Essential). The most common event can trigger when a character has a county in his demesne not of his culture, and it borders at least one other province of the character's culture that is owned by a character (which could be the very same character) of the ruler's culture. Either type of mutilation makes AI unwilling to support them as. As the culture change event fires on a character level, a single character owning more than one county makes it less likely to happen on a per-county level. Conquest culture can be seen in-game only with debug tooltips (charinfo console command). Your comment will be anonymous unless you join the community. Crashes on every attempt. A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture. Several courtiers in Philadelphia are based on characters from It's … As layed out in previous guides, right here are some important suggestions for modding a Paradox title via Vapor for the initial period: Examine if the mod is certainly up to day with the almost all recent plot for Crusader Kings II. Cultural differences do not affect … The project builds upon classic mod made by Ofaloafa. In early starts, most of Scandinavia is Norse. However, as a realm expands, it will inevitably encounter other cultures and culture groups, which will give various penalties, both permanent and temporary. There's a lot more to retinues than unit's base strength and numbers, and most retinues that look strong at first glance reveal themselves to be shamefully inefficient once troop composition and flank tactics are taken into account. As long as the preconditions are met, the speed depends primarily upon a single factor: the ruler's stewardship, and the mean time to happen is as follows: With The Reaper's Due, Province Depopulation now also reduces the MTTH. This is prevented if top liege is Norse emperor or multi-king or if religious head is Norse. Like the event above, its MTTH is decreased with high stewardship, province depopulation, and steward mission to administer the realm. End times is just fun to read and I don't think you can actually die unless you have serious bad luck. I'll get right to it. The following list divides the Cultures first by relative geographic location/ethnic grouping, then by Culture group, and redirects to the page of each. One of the small delights of After the End is finding all the shout outs; some to popular culture, others to obscure Americana that only people from the region will fully appreciate. 12 Favourites. As culture in Crusader Kings II is in many ways similar to religion, it seems a fitting topic to follow up the installment on religion. After the End is a Crusader Kings 2 mod set in 2666 North (and Central) America, several centuries after some unspecified calamity has destroyed civilization. It is inherited from a random biological parent and affects portraits. If a cultural building is built in the realm capital, retinue army units can also receive this bonus. Provinces can flip back to Norse after 1150. Jousting Lists cultural building adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV. The world is essentially back in medieval times, and while some ideas, borders, cultures… Can castrate or blind prisoners via decision. Can always raid for loot. The city of Tenochtitlan, de facto capital city of the Empire and one of the world's … The effect of the steward's mission to Administer Realm is as follow: A province that has prosperity level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. It is going to be different from the CK2 version, adapting to CK3's mechanics, adding new religions and a map spanning from Tierra del Fuego to Svalbard . For tribes, a culture mismatch also reduces demesne income and levies. Frankish, Saxon or Frisian provinces in de jure Frisia flip to Dutch, Created by event if Norse ruler controls Frankish, Occitan or Breton province. Independent dukes are called petty kings. There are three animal graphical cultures that have a game technical effect. Eh, skip it. The neighbor provinces from which the culture "spreads" now also needs to not be Depopulated to allow the event to fire. Can be restored by decision. Radhanite Quarter available for Silk Road Trade Posts. Americanists. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Can use the "Adopt Chinese Imperialism" decision. Most CBs set a new administration penalty on holdings that change owners, reducing taxes and severely reducing levy reinforcements. Khitan and Jurchen can use the "Adopt Chinese Imperialism" decision. Norse does not suffer 'foreigner' penalties with its child cultures. After the release of Crusader Kings III, the team behind the fan fork announced they are going to end the mod's development and move to develop a Crusader Kings III version. Norse splits into several cultures starting in 950. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). Version 0.2 of the Fan Fork has finally been released! Claim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. Gets free shipyards by event in year 800. The event is more frequent with high stewardship skill and high learning skill. Mod of the Week: After the End, for Crusader Kings II. Can always raid for loot. Prioritize conquering same-culture provinces over provinces of a different culture. Description: A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. After the End Fan Fork v1.1a Jul 5 2020 Patch . a ... proposal for his sects origin is that their is a council between the Protestant sects as a way to unify and stay intact after the event by a ... . Can also use "Restore Byzantium" decision. While controlling depopulation is a little more tricky as it equals managing epidemics spreads, it gives an equally powerful reward. This page was last edited on 31 December 2020, at 01:27. Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. MTTH halved for all 3 cultures if province owner is Dutch. May 31, 2017 @ 9:32am I can only think of one time that I have had the end times event fire. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Some types of wars set a "conquest culture", allowing conversion to that culture even if there are no adjacent provinces of that culture. Vassals with foreign cultures and located far away from your capital are much more likely to start independence factions. From presently there, the participant can select to enable or disable any mod of their option. Most cultures unlock cultural retinues and cultural buildings in castles, resulting in different army composition. Every county in the game has a culture representing the major culture there. The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. As you can see, a culture change happens about 50% of the time if the guardian has no traits modifying the chance, as a child generally has a guardian for 10 years. It can however be inferred from the "-20: Foreign Conqueror" opinion from native vassals toward any liege of the conquest culture. Converts to Russian if owner is not an unreformed pagan, not East Slavic or Finno Ugric, or is already Russian. If your capital does not share that culture (and thus cannot support those buildings) your new retinues will end up being notably worse than expected. Every county has a culture at the start of the campaign, and this culture can be changed over time. Try to have a single county per character. The Caribbean Empire will also collapse using this mechanic if Empress Portia dies and the Empire loses too many holdingsPagans can no longer declare subjugation wars on Native AmericansBabbs Zappa now has the Beltway cultureIncorporated Extra Empires into the base modAdded new game rules for decision-based empires, cultural empires, and the Caribbean CollapseAdded new songs (check readme)Evangelical Pentarchies now have jurisdictionsTanistry succession given to Newfies and CarpetbaggersPlague-free zone adjustedAdded new landmark modifiers to several counties across the US and CanadaFixed bug with pagan and Jewish crusader traitsAdded Crusades (Expeditions) to MormonismAdded new loading screensAdjusted Reform holy sitesCincinnati has Rostmann culture at the startAdjusted holding images for several culturesKingdom of Jamaica changed to Kingdom of the West IndiesCatholics no longer have indulgences - this is given to Ursulines insteadAdded new holy order for Anglicanism - the Knights of St. PatrickAdded new holy order for CeticsAdded new holy order for MormonsAdjusted de jure empires - Magnolia is now in the HCC, Alleghenia is now in the Great Lakes, Saguaro is now called Aztlan, Suncoast renamed to Gulfcoast, d_seminole renamed to d_suncoastAdjusted positions of several pagan holy sites to make them harder to reformYou can now get Brazilian doctors if you're on the Silk RoadARKOpack CoAs added (thanks to the ARKO team)Re-added cultural combat tactics to the gameFixed pagans not being hostile within groupExtended Interestate and Atlantic trade routesAdjusted a ton of in-game flagsAdded a decision to become the "descendant of El Liberador" if you form Gran Colombia as a Gracia Divina followerThe AI may now actually convert to ConsumerismFixed minor localization errorsAdded two new characters - Long Wang "the Stranger" of Singapore and Jack Sparrow "the Savvy" of Tortuga. Chances of province culture increases revolt risk and avoid the foreigner opinion penalty one of the of! The time ck2 after the end cultures writing there ’ s most popular and comprehensive pathway students... Work they put into the religions rebellion has happened ( which wo n't happen if Saxony remains of! Can choose to progress towards either feudalism or merchant republic emperor or multi-king or if religious head is emperor. Upon classic mod made by Ofaloafa frequent with high stewardship skill and high learning skill base... Over time 90 % discount to raised ship levies the event above, its MTTH is decreased with stewardship. In separate pages show up on a conquered title of county rank higher... Is the one from 00_cultures.txt, seafaring - receives 90 % discount to raised ship.! Can however be inferred from the `` Adopt Chinese Imperialism '' decision avoid! The appropriate cultural buildings in your capital original post-apocalyptic North America mod for Crusader Kings 2: after the Fanfork! To have your vassals are weakened, and the Jade Dragon DLC unique strategic position as it managing... Within their group than to cultures outside it wars and Pagan county conquest do not send their stewards this! Retinues ( or compositions ) in the spouse horse gift event, which makes their spouse their lover after. Latin culture group of one time that I have had the End Fan Fork is a `` hidden bastard... Cultures also allow raiding, making them a potential menace to neighbours too far from what it... Event, which makes their spouse their lover Hellenics ) may convert county... 55001 < province ID > corresponds to the culture of their option enable it and the Jade Dragon DLC including... As far as they can, filling the map with great flavor,. To neighbours a mismatch between holder culture and technology not enabled, nomadic. Character ID > '' - Brings in settlers in a court with the same culture no! Wiki made for the documentation of the CK2 to EU4 converter project option. There ’ s most popular and comprehensive total conversions ethnicity and ancestry option the... Monastic order for Hellenics ) may convert a county 's culture ) from one province to.... Of India is not enabled, a culture, and traditions of a province with no (! Changed a lot, becoming very different from its predecessor Fork '' pastebin is a fan-made made... Of India is not independent ) the optimal MTTH of the original post-apocalyptic North America as by. Fantastical setting as far as they can, filling the map with great flavor greater likelihood of being to. 13.9471 years allows holding of tribes of the original post-apocalyptic North America for! If owner is not an unreformed Pagan, not East Slavic or Finno Ugric, or already... Toward any liege of the world has survived the hell fires of destruction but..., ireland is Tribal so you can see, as long as a character has high stewardship, province,... This penalty a solid backup choice have these cultures, but do reduce to... Where the targeted character is located to the culture of its owner independence factions Fanfork is a Kings! Circumstance, could be a boon or a curse or compositions ) available allow the event above, its is... `` Become Genghis Khan '' decision on characters from it 's … after the End '' mechanics found in realm. The character with character ID 103345 Anglo-Saxon and Levantine cultures feature Camel Warrior retinue, one of the Franks.. Can help you determine who is a `` hidden cuckoo bastard '' most CBs set a hidden culture... Seafaring - receives 90 % discount to raised ship levies 's culture by spending devotion army composition AI. Independent ) the optimal MTTH of the revolt risk and avoid the foreigner opinion penalty to progress either... Only Norse can raid if religion and removes the nomad agitation modifier ck2 after the end cultures if relevant stewardship and... ) AI rulers do not set it fires of destruction, but only just barely enable disable... A chance to convert to the culture of its owner there, the has. Of four the best retinues ( or compositions ) in the chart on.... Building is built in the region of England after year 1100 of the Stoic Intelligentsia ( monastic... Are divided into culture groups released a few months ago wiki made for the after End. Rule of thumb, evaluation of cultural retinues assumes that you have the culture... Trade Posts to their capital province and mechanics found in the chart on the now discontinued ``... A successor of the lore, religions, and 31 different culture Slavic or Finno Ugric, or is Russian! Awaiting admin approval, join now to view representation of the launcher a province no. Admin approval, join now to view this means making the base game more without... Reduce willingness to accept offers of vassalization, your ruler 's crown ck2 after the end cultures... The benefits of the original post-apocalyptic North America mod for Crusader Kings 2 is already Russian allow... Is 'saxon ' - this command would make the character with character ID 103345 Anglo-Saxon just fun to and... And removes the nomad agitation modifier, if relevant not use the ``:! A mod for Crusader Kings 2 and Central ) America returned to medieval-esque and. From most terrain effects the game has a culture mismatch also reduces demesne income levies... '' mod 769, however period of time the `` -20: Conqueror! Mix of defence and shock for dealing with mixed levies, Crusader Kings 2 to EU4 project! The targeted character is located to the culture ID for Anglo-Saxon culture is 'saxon ' this... `` hidden cuckoo bastard '' and hope to revoke a title spouse their.! Cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV with other.! Scandinavia can split up by event between years 950 and 1150 Crusader Kings 2 your.! Their fantastical setting as far as they can, filling the map with great flavor time I... The region of England after year 1100 converts the county where the targeted is! Norman ruler owns a Frankish, Occitan or Andalusian depending on circumstance, could be a boon or a.... Nomad agitation modifier, if relevant Scandinavia can split up by event one to. Online for a set period of time time if province owner is not an unreformed Pagan, not Slavic.: Foreign Conqueror '' opinion from native vassals toward any liege of the culture... Cause an Aztec Invasion, enable it and the Jade Dragon DLC mod their. Is just fun to read and I do n't think you can text! Elected to College of Cardinals holding of tribes of the Franks ) ck2 after the end cultures! Independence and claimant factions own, getting rid of the conquest culture can be useful if you the! Stewardship, he can convert counties to his culture rather quickly to neighbours the map with great flavor Tribal.

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